Simulation & Gaming

Impact Factor: 1.8

Coeditors-in-Chief: Toshiko Kikkawa, Marlies Schijven

Sub-Specialty: Computing, Data Science

Discipline: Science, Society Studies

Description:

For more than five decades, Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research has served as a leading international forum for the exploration and development of simulation/gaming methodologies used in education, training, consultation, and research. It appraises academic and applied issues in the expanding fields of simulation, computer- and internet-mediated simulation, virtual reality, educational games, video games, industrial simulators, active and experiential learning, case studies, and related methodologies. Multidisciplinary in ScopeThe broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers and contributors, who practice in areas such as: business, cognition, communication, decision making, economics, education, educational technologies, engineering, entrepreneurship, environmental issues, human resources, international studies, language training, learning theory, management, marketing, medicine, multiculturalism, negotiation, organization studies, peace and conflict studies, policy and planning, political science, project management, psychology, research methodology, sociology, teamwork, and technology.  Special Theme Issues & DebatesSimulation & Gaming frequently publishes single-theme Symposium Issues and Special Sections guest-edited by experts in the field. Distinguished SponsorsInternational Simulation and Gaming Association North American Simulation and Gaming Association Rigorous Peer ReviewThis journal is a member of the Committee on Publication Ethics (COPE).Submit your manuscript today at https://mc.manuscriptcentral.com/sg.

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